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Five takes on the Anti-Object (PDF, EN)

An episodic reading of Kengo Kuma's little blue book, which encapsulates his design philosophy. The essay is free-form, composed of 18 mini manifestos, each of them taking a single A4 page. The question is always the same. What is the Anti Object?

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Transient topographies: a photographic language for impermanence (PDF, EN)

Analyzing the methodology and concept behind the two-year long photographic book project Glass|Wood. The paper was presented at INTER: Photography and Architecture international conference in Pamplona, Navarra. Co-authored by Erieta Attali.

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Palindrome Spaces (Revista ARQ no.92, EN, ES)

Short introduction of Erieta Attali's unique photographic work, at the intersection of archaeological, landscape and architecture photography.

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The ubiquitous palace / Analyzing urban pervasive games as an interface for a new Public Realm (PDF, Summary, EN) (PDF, Full, EN)

This research attempts to show the equivalence, under a sociological reading of space, of two superficially very different systems: mobile location based games and Cedric Price's 1962 Fun Palace; a radical, unrealized architectural experiment. The aim is to understand locative games as a framework for interfacing with increasingly 'smart' cities, which operate on several non-spatial domains. PocketOULU was developed in parallel with the writing of this paper to serve as one of the case studies. Masters Thesis Dissertation, 2014.

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Imaginary Gardens / Exploring Chinese influences on the 18th century English Landscape Garden (PDF, Greek)

Taking William Chambers' 1772 Dissertation on Oriental Gardening as a starting point, the thesis explores the intersection between the rise of parliamentary Democracy in 18th century England, the fascination of urban elites with Oriental cultures and a major aesthetic paradigm shift: from Euclidean order to the irregular beauty of what would later be called 'the sublime'. NTUA graduation dissertation, 2011.

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