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Truchet tiles take their name from the 18th century monk who studied their permutations. A single square tile diagonally divided into a white and a black triangle can create combinations of unexpected richness and, in randomized assemblies, generate complex mazes. During research for the KOMOREBI project, Truchet patterns proved to be ideal for the creation of an adaptive shading canopy. With the completion of the studio, I continued playing with computational Truchet variations, enumerating regular patterns and animating them.
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